WONDER | a nationAI geographic film
WONDER | a nationAI geographic film
THE VISION
I had long imagined a universe filled with hybrid animals, creatures that had evolved in isolation, never discovered by humans. Like a hidden Madagascar untouched by mankind, where unique species could morph and adapt over millennia. My intention was to design surreal creatures that felt tangible and believable, as if they had truly evolved in secret and were only now being revealed.
THE VISION
I had long imagined a universe filled with hybrid animals, creatures that had evolved in isolation, never discovered by humans. Like a hidden Madagascar untouched by mankind, where unique species could morph and adapt over millennia. My intention was to design surreal creatures that felt tangible and believable, as if they had truly evolved in secret and were only now being revealed.
THE VISION
I had long imagined a universe filled with hybrid animals, creatures that had evolved in isolation, never discovered by humans. Like a hidden Madagascar untouched by mankind, where unique species could morph and adapt over millennia. My intention was to design surreal creatures that felt tangible and believable, as if they had truly evolved in secret and were only now being revealed.
THE VISION
I had long imagined a universe filled with hybrid animals, creatures that had evolved in isolation, never discovered by humans. Like a hidden Madagascar untouched by mankind, where unique species could morph and adapt over millennia. My intention was to design surreal creatures that felt tangible and believable, as if they had truly evolved in secret and were only now being revealed.
THE VISION
I had long imagined a universe filled with hybrid animals, creatures that had evolved in isolation, never discovered by humans. Like a hidden Madagascar untouched by mankind, where unique species could morph and adapt over millennia. My intention was to design surreal creatures that felt tangible and believable, as if they had truly evolved in secret and were only now being revealed.
FROM 3D TO AI
Bringing this vision to life in 3D would have been a colossal task, especially the challenge of animating animals in a way that felt truly credible. That’s when I turned to AI. My first attempt back in 2024 was promising but ultimately unsatisfying, it still looked too much like stylized animation. With Wonder, my aim was to achieve a tangible aesthetic, as if these hybrids had been authentically documented in the wild.
FROM 3D TO AI
Bringing this vision to life in 3D would have been a colossal task, especially the challenge of animating animals in a way that felt truly credible. That’s when I turned to AI. My first attempt back in 2024 was promising but ultimately unsatisfying, it still looked too much like stylized animation. With Wonder, my aim was to achieve a tangible aesthetic, as if these hybrids had been authentically documented in the wild.
FROM 3D TO AI
Bringing this vision to life in 3D would have been a colossal task, especially the challenge of animating animals in a way that felt truly credible. That’s when I turned to AI. My first attempt back in 2024 was promising but ultimately unsatisfying, it still looked too much like stylized animation. With Wonder, my aim was to achieve a tangible aesthetic, as if these hybrids had been authentically documented in the wild.
FROM 3D TO AI
Bringing this vision to life in 3D would have been a colossal task, especially the challenge of animating animals in a way that felt truly credible. That’s when I turned to AI. My first attempt back in 2024 was promising but ultimately unsatisfying, it still looked too much like stylized animation. With Wonder, my aim was to achieve a tangible aesthetic, as if these hybrids had been authentically documented in the wild.
FROM 3D TO AI
Bringing this vision to life in 3D would have been a colossal task, especially the challenge of animating animals in a way that felt truly credible. That’s when I turned to AI. My first attempt back in 2024 was promising but ultimately unsatisfying, it still looked too much like stylized animation. With Wonder, my aim was to achieve a tangible aesthetic, as if these hybrids had been authentically documented in the wild.
THE PROCESS
For the design, I relied on MidJourney, now powerful enough to generate highly convincing results with carefully crafted prompts. After countless iterations and refinements between Photoshop and Krea, I was able to reach the realism I was seeking. The creatures then came to life through Kling 2.1, which exceeded my expectations by adding subtle, lifelike details: breathing, skin folds, fur shifting in the wind, and that elusive sparkle in the eyes.
THE PROCESS
For the design, I relied on MidJourney, now powerful enough to generate highly convincing results with carefully crafted prompts. After countless iterations and refinements between Photoshop and Krea, I was able to reach the realism I was seeking. The creatures then came to life through Kling 2.1, which exceeded my expectations by adding subtle, lifelike details: breathing, skin folds, fur shifting in the wind, and that elusive sparkle in the eyes.
THE PROCESS
For the design, I relied on MidJourney, now powerful enough to generate highly convincing results with carefully crafted prompts. After countless iterations and refinements between Photoshop and Krea, I was able to reach the realism I was seeking. The creatures then came to life through Kling 2.1, which exceeded my expectations by adding subtle, lifelike details: breathing, skin folds, fur shifting in the wind, and that elusive sparkle in the eyes.
THE PROCESS
For the design, I relied on MidJourney, now powerful enough to generate highly convincing results with carefully crafted prompts. After countless iterations and refinements between Photoshop and Krea, I was able to reach the realism I was seeking. The creatures then came to life through Kling 2.1, which exceeded my expectations by adding subtle, lifelike details: breathing, skin folds, fur shifting in the wind, and that elusive sparkle in the eyes.
THE PROCESS
For the design, I relied on MidJourney, now powerful enough to generate highly convincing results with carefully crafted prompts. After countless iterations and refinements between Photoshop and Krea, I was able to reach the realism I was seeking. The creatures then came to life through Kling 2.1, which exceeded my expectations by adding subtle, lifelike details: breathing, skin folds, fur shifting in the wind, and that elusive sparkle in the eyes.
LOOKING AHEAD
The project wasn’t without its challenges: compression issues, multi-subject complexity, and the limits of current models, but overall, I was blown away by what today’s tools (as of September 2025) made possible. The entire production took just over 15 days, and I am convinced this is only the beginning. The future of storytelling with AI holds even greater wonders.
LOOKING AHEAD
The project wasn’t without its challenges: compression issues, multi-subject complexity, and the limits of current models, but overall, I was blown away by what today’s tools (as of September 2025) made possible. The entire production took just over 15 days, and I am convinced this is only the beginning. The future of storytelling with AI holds even greater wonders.
LOOKING AHEAD
The project wasn’t without its challenges: compression issues, multi-subject complexity, and the limits of current models, but overall, I was blown away by what today’s tools (as of September 2025) made possible. The entire production took just over 15 days, and I am convinced this is only the beginning. The future of storytelling with AI holds even greater wonders.
LOOKING AHEAD
The project wasn’t without its challenges: compression issues, multi-subject complexity, and the limits of current models, but overall, I was blown away by what today’s tools (as of September 2025) made possible. The entire production took just over 15 days, and I am convinced this is only the beginning. The future of storytelling with AI holds even greater wonders.
LOOKING AHEAD
The project wasn’t without its challenges: compression issues, multi-subject complexity, and the limits of current models, but overall, I was blown away by what today’s tools (as of September 2025) made possible. The entire production took just over 15 days, and I am convinced this is only the beginning. The future of storytelling with AI holds even greater wonders.
SOME SPECIES THAT WERE NOT INCLUDED IN THE FINAL EDIT
SOME SPECIES THAT WERE NOT INCLUDED IN THE FINAL EDIT
SOME SPECIES THAT WERE NOT INCLUDED IN THE FINAL EDIT
SOME SPECIES THAT WERE NOT INCLUDED IN THE FINAL EDIT
SOME SPECIES THAT WERE NOT INCLUDED IN THE FINAL EDIT
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All artworks on this site are copyrighted © 2026 FA SRL or their respective copyrights holders. Do not use without permission.
All artworks on this site are copyrighted © 2026 FA SRL or their respective copyrights holders. Do not use without permission.