TEDIBER | DIRECTOR'S CUT

TEDIBER | DIRECTOR'S CUT

 

THE HIDDEN ARCHITECTURE OF COMFORT

For Tediber, I directed a full CG film in collaboration with Gang Brussels and the CG studio Obsidian. My role focused mainly on the creative direction of the project, guiding the visual language, the overall atmosphere and the way the product would be experienced on screen, while also contributing directly to a few selected sequences. Built around the idea of revealing the mattress from the inside, the film moves beyond a static product representation. It enters the hidden structure of the object and transforms springs, foams and fabrics into a cinematic world of comfort, precision and softness.

 

 

THE HIDDEN ARCHITECTURE OF COMFORT

For Tediber, I directed a full CG film in collaboration with Gang Brussels and the CG studio Obsidian. My role focused mainly on the creative direction of the project, guiding the visual language, the overall atmosphere and the way the product would be experienced on screen, while also contributing directly to a few selected sequences. Built around the idea of revealing the mattress from the inside, the film moves beyond a static product representation. It enters the hidden structure of the object and transforms springs, foams and fabrics into a cinematic world of comfort, precision and softness.

 

 

THE HIDDEN ARCHITECTURE OF COMFORT

For Tediber, I directed a full CG film in collaboration with Gang Brussels and the CG studio Obsidian. My role focused mainly on the creative direction of the project, guiding the visual language, the overall atmosphere and the way the product would be experienced on screen, while also contributing directly to a few selected sequences. Built around the idea of revealing the mattress from the inside, the film moves beyond a static product representation. It enters the hidden structure of the object and transforms springs, foams and fabrics into a cinematic world of comfort, precision and softness.

 

 

THE HIDDEN ARCHITECTURE OF COMFORT

For Tediber, I directed a full CG film in collaboration with Gang Brussels and the CG studio Obsidian. My role focused mainly on the creative direction of the project, guiding the visual language, the overall atmosphere and the way the product would be experienced on screen, while also contributing directly to a few selected sequences. Built around the idea of revealing the mattress from the inside, the film moves beyond a static product representation. It enters the hidden structure of the object and transforms springs, foams and fabrics into a cinematic world of comfort, precision and softness.


 

THE HIDDEN ARCHITECTURE
OF COMFORT

For Tediber, I directed a full CG film in collaboration with Gang Brussels and the CG studio Obsidian. My role focused mainly on the creative direction of the project, guiding the visual language, the overall atmosphere and the way the product would be experienced on screen, while also contributing directly to a few selected sequences. Built around the idea of revealing the mattress from the inside, the film moves beyond a static product representation. It enters the hidden structure of the object and transforms springs, foams and fabrics into a cinematic world of comfort, precision and softness.


Tediber-gif1
__Tediber_003_Web_02_UHD-Director’sCut-Final2-4K (0-00-08-02)
Scene_Bedsprings_shot_02_Styleframe_02 (0-00-00-00)

 

MAKING SENSATION VISIBLE

The challenge was to avoid a classic technical product demo. Each layer had to express a physical sensation rather than just a feature: support, elasticity, breathability, memory and softness. Through macro compositions, controlled camera moves, tactile materials and atmospheric lighting, the film gives visual form to qualities that are normally felt rather than seen.

 

 

MAKING SENSATION VISIBLE

The challenge was to avoid a classic technical product demo. Each layer had to express a physical sensation rather than just a feature: support, elasticity, breathability, memory and softness. Through macro compositions, controlled camera moves, tactile materials and atmospheric lighting, the film gives visual form to qualities that are normally felt rather than seen.

 

 

MAKING SENSATION VISIBLE

The challenge was to avoid a classic technical product demo. Each layer had to express a physical sensation rather than just a feature: support, elasticity, breathability, memory and softness. Through macro compositions, controlled camera moves, tactile materials and atmospheric lighting, the film gives visual form to qualities that are normally felt rather than seen.

 

 

MAKING SENSATION VISIBLE

The challenge was to avoid a classic technical product demo. Each layer had to express a physical sensation rather than just a feature: support, elasticity, breathability, memory and softness. Through macro compositions, controlled camera moves, tactile materials and atmospheric lighting, the film gives visual form to qualities that are normally felt rather than seen.


 

MAKING SENSATION VISIBLE

The challenge was to avoid a classic technical product demo. Each layer had to express a physical sensation rather than just a feature: support, elasticity, breathability, memory and softness. Through macro compositions, controlled camera moves, tactile materials and atmospheric lighting, the film gives visual form to qualities that are normally felt rather than seen.


Tediber-gif2
__Tediber_003_Web_02_UHD-Director’sCut-Final2-4K (0-00-11-17)
__Tediber_003_Web_02_UHD-Director’sCut-Final2-4K (0-00-13-14)

 

A PREMIUM FULL CG LANGUAGE

The entire piece was created in full CG, which allowed us to carefully shape every detail: material behaviour, lighting, depth of field, rhythm and transitions. The result is a refined visual journey through the hidden architecture of comfort, where technology and softness meet, and where the mattress becomes a living system of design, matter and sensation.

 

 

A PREMIUM FULL CG JOURNEY

The entire piece was created in full CG, which allowed us to carefully shape every detail: material behaviour, lighting, depth of field, rhythm and transitions. The result is a refined visual journey through the hidden architecture of comfort, where technology and softness meet, and where the mattress becomes a living system of design, matter and sensation.

 

 

A PREMIUM FULL CG JOURNEY

The entire piece was created in full CG, which allowed us to carefully shape every detail: material behaviour, lighting, depth of field, rhythm and transitions. The result is a refined visual journey through the hidden architecture of comfort, where technology and softness meet, and where the mattress becomes a living system of design, matter and sensation.

 

 

A PREMIUM FULL CG JOURNEY

The entire piece was created in full CG, which allowed us to carefully shape every detail: material behaviour, lighting, depth of field, rhythm and transitions. The result is a refined visual journey through the hidden architecture of comfort, where technology and softness meet, and where the mattress becomes a living system of design, matter and sensation.


 

A PREMIUM FULL CG JOURNEY

The entire piece was created in full CG, which allowed us to carefully shape every detail: material behaviour, lighting, depth of field, rhythm and transitions. The result is a refined visual journey through the hidden architecture of comfort, where technology and softness meet, and where the mattress becomes a living system of design, matter and sensation.


__Tediber_003_Web_02_UHD-Director’sCut-Final2-4K (0-00-14-11)
__Tediber_003_Web_02_UHD-Director’sCut-Final2-4K (0-00-22-19)2
__Tediber_003_Web_02_UHD-Director’sCut-Final2-4K (0-00-28-23)

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FREELANCING, INQUIRIES AND COLLABS:

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FREELANCING, INQUIRIES AND COLLABS:

hi@fabianaerts.com

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All artworks on this site are copyrighted © 2026 FA SRL or their respective copyrights holders. Do not use without permission.

All artworks on this site are copyrighted © 2026 FA SRL or their respective copyrights holders. Do not use without permission.